EventHorizon was updated so the post-turn item-state evaluator runs after every completed game turn, including turns with no existing structured items and no explicit Inventory UI item action.
world_state.items records.create_item, discover_item, or related inventory_changes for durable objects that can later be inspected, held, worn, carried, used, opened, unlocked, consumed, damaged, moved, or constrain action.REQ-0451: Narrated durable items persist structurally.EventHorizon/EventHorizonmain39a085ff649cgitea.app.lan/eventhorizon/eventhorizon:sha-39a085ff649csha256:345197bdae1e9e0b7bde7948448d3900392ba0bf30b74406af61ca1c2cf3723fcargo fmtcargo check -p eventhorizon-frontend --target wasm32-unknown-unknowncargo test -p eventhorizon-backend: 135 passedevent-horizon in namespace event-horizon.gitea.app.lan/eventhorizon/eventhorizon:sha-39a085ff649c.event-horizon-646559f595-pllsx, Ready 1/1.https://event-horizon.app.lan/readyz: ready for postgres and qdrant.https://event-horizon.app.lan/healthz: ok.Release build emitted existing unused-code/import warnings. No rollout errors were observed.